

īecause many azatas have strong personalities and believe in the virtue of free personal expression, they often disagree with one another about the best method to accomplish their goals. Direct intervention is rare, as azatas know that doing so too frequently will stifle mortals' tenacity and fortitude. When the forces of evil, particularly fiends, become involved directly in mortal affairs, however, azatas are not afraid to get their hands dirty and fight for those who are unable to defend themselves. This allows the people they are helping to achieve their goals on their own, and not depend on the constant aid of celestials. They understand that these virtues cannot be enforced, but must spontaneously arise, and therefore prefer to act more as advisors than take direct action to confront evil and unyielding law. The primary goal of azata society is to promote freedom and joy throughout the Great Beyond. Non-azatas are almost never invited to these courts.

These courts disband as quickly as they form, and even the rare few permanent ones do not have fixed memberships. Some pledge themselves to alliances known as courts, which focus on art, philosophy, music, and personal taste. Īzatas are passionate and competitive, and earn privilege through heroic deeds and creative works. A few of the bigger gatherings do meet regularly but this is not the norm. These gatherings are often spontaneous with the azatas seemingly just knowing when one of these meetings is about to occur. Instead, they prefer sating their social needs by gathering from time to time around a well-known landmark, where they set up tents, share stories, and sing songs for a few days before packing it all up again and going their separate ways. They are also independent creatures, and rarely travel in large groups. Their archon cousins call them flighty, but azatas view this approach as more realistic. They rarely reveal themselves, preferring to appear as mysterious, beautiful patrons to artists, whose homes they live in for weeks at a time. On the Material Plane, they are drawn to both wild areas untouched by civilisation, and large cities where creativity and innovation abound.

They find the wild, primeval First World especially appealing, and maintain a small meeting ground called Amberhearth near the Evergrove. They prefer their home plane over everywhere else, but can find inspiration in every place outside of the fiendish planes. Each maintains multiple homes and frequently moves to accommodate their constantly shifting alliances. HabitatĪzatas build fantastic-looking homes across Elysium. Azatas are always looking for those of kind hearts and light spirits, and seek companionship among them whenever they can, but never for very long. Like most outsiders, they cannot procreate with each other or with mortals, but will happily engage in short-lived relationships with them. EcologyĪzatas are formed from the joy and beauty of Elysium and the constant supply of goodly petitioners from the Material Plane, who often spend some time as a half-celestial before becoming an azata. Many take whimsical forms, resembling the good fey with whom they are sometimes associated. Even though some think of azatas as the most elf-like of the celestial races, many of them have animal, elemental, or even stranger features and body parts.
